Association for Learning Technology Online Newsletter
Issue 11 January 2008   Friday, January 25, 2008

ISSN 1748-3603

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Contents
Feature article
On-line and on course
Project updates
MoleNET
Conference reviews
EDUCAUSE 2007
Book reviews
E-Teaching: Engaging Learners Through  Technology
ALT news
ALT-C 2008: Submission deadlines approaching
ALT Events
CMALT workshop
Chief Executive's Report
Reports
MySpace, Facebook, Bebo: Social Networking Students
Educators Lead the Charge in Virtual World Learning
JISC Updates
JISC Online Conference
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Past Issues
Issue 10 October 2007
October 19, 2007
Issue 9 July 2007
July 20, 2007
Issue 8 April 2007
April 20, 2007
Issue 7 January 2007
January 27, 2007
Issue 6 October 2006
October 30, 2006

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Editorial
by Morag Munro

Welcome to the first edition of ALT-N for 2008! Thank you to everyone who responded to the ALT-N survey in the previous edition. You can view a summary of the results at http://tinyurl.com/2tb57d. In response to your feedback, we have included our first editorial and book review in the current edition. Look out for other new features, including a ‘Meet the members’ section in future editions.

In this edition
Most commentary on the collapse of the UKeU has been unfavourable. Yet in interview with Ellen Roberts and Jane Lund, ALT-N’s Kevin Donovan discovers that one of the UKeU’s only online courses, the University of York’s online Masters in Public Policy and Management, is going from strength to strength.

Social networking sites such as Bebo, Facebook and MySpace play a pivotal role in many students’ social lives. But how might educators exploit the popularity of such sites for educational purposes? Mike Thewall examines the results of a study on the use of MySpace and considers the implications for education. Although digital gaming is also an integral part of the Bebo generation’s culture, games-based learning has been slow to become accepted as a legitimate pedagogical approach. John Helmer examines why the recent growth in virtual worlds, such as Second Life, has prompted a change in attitude towards the use of gaming in the curriculum.

Also in this edition: Graham McElearney reviews the recent SEDA publication: e-Teaching: Engaging Learners Through Technology; David Sugden provides an update on the MoleNET project; and Mark Toole reflects on the recent EDUCAUSE conference in Seattle.

Want to comment on any of our articles? Just click the [POST A COMMENT] link at the end of the appropriate article.

Would you like to contribute to ALT-N?
The ALT-N team welcomes articles that reflect the fast-changing field of learning technologies, including case studies demonstrating good practice, reviews of software, project updates and conference reviews. ALT-N is published quarterly online. A print edition containing summaries of the online articles is distributed to all ALT members via postal mail.

For further information and guidelines, please contact the Editor, Morag Munro: morag.munro@dcu.ie.


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