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About: Richard Noss is co-director of the London Knowledge Lab, an interdisciplinary collaboration between the Institute of Education and Birkbeck, two colleges of the University of London. He is Professor of Mathematics Education at the IOE, and holds a Masters degree in pure mathematics and a PhD in mathematical education. He was co-founder and deputy scientific manager of Kaleidoscope, the European network of excellence for technology enhanced learning, and is currently the director of the Technology Enhanced Learning phase of the Teaching and Learning Research Programme, funded jointly by the ESRC and EPSRC.

Professor Noss has directed some 20 research projects, all of which have focussed on some mix of technology-enhanced learning, mathematics, and - for the last ten or so years, workplace learning. He currently directs the MiGen project, which seeks to design and implement an intelligent learning environment for improving 11-14 year-old students’ learning of mathematical generalisation. Professor Noss has edited and authored six books, including Windows on Mathematical Meanings: Learning Cultures and Computers (co-authored with Celia Hoyles) in 1996. His most recent book (co-authored with Hoyles, Kent and Bakker), Improving Mathematics at Work, squestions the mathematical knowledge and skills that matter in the 21st century world of work, and studies how the use of mathematics in the workplace is evolving in the rapidly-changing context of new technologies and globalisation. Professor Noss is a past editor-in-chief of the International Journal of Computers for Mathematical Learning.

Job title or role title Conference Co-Chair

Organisation London Knowledge Lab, TLRP-Technology Enhanced Learning

Programme Committee role (if a member of the Programme Committee) Conference Co-Chair

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Colleen McCants:

I enjoyed speaking with you earlier today, thanks for your interest in our Second Life Pharmatopia build. You also mentioned visualisation of algorithms in 3d, not sure if you meant for SL or not. Reminded me of some interesting examples I have come across, still looking for some of the links, but here are others I unearthed:

mathematical algorithms to 3d
Shapeways has pages of 3d objects based on algorithms, submitted by designers to allow public to print the objects in various materials. Beautiful.
uses 3 methods to create 3d objects, involving subdivision/radiolaria, particle systems and diffusion limited aggregation. Lets you play at distorting hexagonal grids via applets, looks like fun.

Kind Regards,
Colleen McCants, University of Nottingham